![]() ![]() Like System Shock, Thief deviated from the norm it was a first person perspective, but rather than focus on shooting it focused on Stealth and being sneaky. Spector wouldn't truly send shockwaves until he made Thief: The Dark Project. Sadly, with the release of Doom II and the fact that many found System Shock maybe a little TOO unique, System Shock failed to truly sell and became one of the first "Cult" video games. The fruits of his labour would be 1994's System Shock, one of the first shooters to scream "I'm NOT Doom! and stand out by mixing role playing elements into the game. He got his start working with other, bigger name developers such as Wing Commander creator, Chris Roberts and Richard Garriott, creator of Ultima.Įventually, however, he decided he would work on something of his very own design. Warren Spector is a developer who throughout his career, challenged the norm and took risks by deviating from the standard formula. ![]() If you aren't already familiar with Warren Spector, let me familiarize him with you. Extremely difficult and at times very frustrating.Poor graphics and textures that don't make most of the Unreal engine.Unique mix of role playing, shooting, Stealth and puzzle elements.Despite some mega-frustrations, Deus Ex proves that cyberpunk and conspiracy theories go together like bread and butter. ![]()
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